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Building</image:title></image:image><lastmod>2018-09-09T20:28:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2018/08/29/abusing-blend-modes-for-fun-and-profit/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2018/08/thermal.png</image:loc><image:title>thermal</image:title></image:image><lastmod>2018-08-29T17:15:58+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2018/08/21/gpu-isosurface-polygonalization/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2018/08/gpu_metaball.png</image:loc><image:title>gpu_metaball</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2018/08/isosurface_sample.png</image:loc><image:title>Isosurface_Sample</image:title></image:image><lastmod>2018-08-21T14:48:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2018/07/23/keeping-track-of-assetbundles/</loc><lastmod>2018-07-23T02:50:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2016/11/30/messing-with-shaders-realtime-procedural-geometry/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/11/ivy_close1.png</image:loc><image:title>ivy_close</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/11/ivy_close.png</image:loc><image:title>ivy_close</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/11/venus_procedural_foliage.png</image:loc><image:title>venus_procedural_foliage</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/11/venus_vertex_weights.png</image:loc><image:title>venus_vertex_weights</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/11/ivy_shader_steps.png</image:loc><image:title>ivy_shader_steps</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/11/ivy_distant.png</image:loc><image:title>ivy_distant</image:title></image:image><lastmod>2017-03-08T21:59:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2016/10/17/packed-geometry-maps/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/10/mirror-artifacts.png</image:loc><image:title>mirror-artifacts</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/10/geometry-vs-traditional.png</image:loc><image:title>geometry-vs-traditional</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/10/normal-map-example1.png</image:loc><image:title>normal-map-example</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/10/geometry-map.png</image:loc><image:title>geometry-map</image:title></image:image><lastmod>2016-10-17T19:29:18+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2016/10/05/screenspace-volumetric-shadowing/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/10/ssvs_shadowmap.png</image:loc><image:title>ssvs_shadowmap</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/10/ssvs_raymarch.png</image:loc><image:title>ssvs_raymarch</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/10/ssvs.png</image:loc><image:title>ssvs</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/10/ssvs_comparison.png</image:loc><image:title>ssvs_comparison</image:title></image:image><lastmod>2017-07-08T10:25:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2016/09/20/air-air-everywhere/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2016/09/atmosphere_graph.png</image:loc><image:title>atmosphere_graph</image:title><image:caption>Atmosphere 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04</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2013/10/pulse_screenshot01.png</image:loc><image:title>pulse_screenshot01</image:title></image:image><lastmod>2016-02-01T18:42:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2012/06/21/procedural-terrain-in-unity3d/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2012/06/portfolio_terrain_screen0.png</image:loc><image:title>Portfolio_Terrain_screen0</image:title><image:caption>A view of the generated terrain from within the Unity engine.</image:caption></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2012/06/portfolio_terrain_screen1.png</image:loc><image:title>Portfolio_Terrain_screen1</image:title><image:caption>A close-up of the rendered grass, implemented in the base terrain shader.</image:caption></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2012/06/portfolio_terrain_screen2.png</image:loc><image:title>Portfolio_Terrain_screen2</image:title><image:caption>A simple landscape generated by the script.</image:caption></image:image><lastmod>2016-02-01T18:41:14+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/unity-car-tutorial/</loc><lastmod>2016-02-01T18:40:37+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://andrewgotow.com/unity-helicopter-tutorial/</loc><lastmod>2016-02-01T18:40:27+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://andrewgotow.com/2013/11/08/unfinished-projects/</loc><lastmod>2016-02-01T07:53:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2016/01/01/building-a-mobile-environment-for-unity/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/10/lightshaft_mesh.png</image:loc><image:title>lightshaft_mesh</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/10/light-shafts.png</image:loc><image:title>light 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pipes</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/10/leaky-pipes.png</image:loc><image:title>leaky pipes</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/10/asset-reuse.gif</image:loc><image:title>asset reuse</image:title></image:image><lastmod>2016-01-15T00:08:04+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2015/11/10/heatwave/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/10/heatwave_normalbuffer.png</image:loc><image:title>heatwave_normalBuffer</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/10/flame_demo_gif.gif</image:loc><image:title>heatwave_flame_demo_gif</image:title></image:image><lastmod>2016-01-15T00:08:52+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2015/03/12/object-oriented-programming-and-unity-part-2/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/unity-component-hierarchy-fixed1.png</image:loc><image:title>unity component hierarchy fixed</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/unity-component-hierarchy-fixed.png</image:loc><image:title>unity component hierarchy fixed</image:title></image:image><lastmod>2015-03-31T05:21:57+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2015/03/31/object-oriented-programming-and-unity-part-3/</loc><lastmod>2015-03-31T05:18:22+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2015/03/12/object-oriented-programming-and-unity-part-1/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/animal_inheritance_32.png</image:loc><image:title>Animal_inheritance_3_corrected</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/animal_inheritance_22.png</image:loc><image:title>Animal_inheritance_2_corrected</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/animal_inheritance2.png</image:loc><image:title>Animal_inheritance_corrected</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/unity-monobehaviour-inheritance.png</image:loc><image:title>Unity Monobehaviour Inheritance</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/unity-component-hierarchy1.png</image:loc><image:title>Unity Component Hierarchy GameObject</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/unity-component-hierarchy.png</image:loc><image:title>Unity Component Hierarchy</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/animal_composition.png</image:loc><image:title>Animal_composition</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/animal_inheritance1.png</image:loc><image:title>Animal_inheritance_white</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/animal_inheritance_21.png</image:loc><image:title>Animal_inheritance_2_white</image:title></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2015/03/animal_inheritance_31.png</image:loc><image:title>Animal_inheritance_3_white</image:title></image:image><lastmod>2015-03-31T04:37:06+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2013/04/19/javascript-and-3d/</loc><lastmod>2013-11-08T22:19:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2012/11/25/more-opengl-work/</loc><lastmod>2012-11-25T04:03:24+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com/2012/06/21/untitled-3d-library/</loc><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2012/06/portfolio_g3d_screen2.png</image:loc><image:title>Portfolio_G3D_screen2</image:title><image:caption>Depth of field post-processing effect with automatically calculated focal distance using depth-buffer sampling.</image:caption></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2012/06/portfolio_g3d_screen1.png</image:loc><image:title>Portfolio_G3D_screen1</image:title><image:caption>Multisample post-process effect, rendering a simple Gaussian blur in real-time.</image:caption></image:image><image:image><image:loc>https://andrewgotow.com/wp-content/uploads/2012/06/portfolio_g3d_screen0.png</image:loc><image:title>Portfolio_G3D_screen0</image:title><image:caption>Custom per-pixel lighting model, tested on a 250,000 polygon mesh.</image:caption></image:image><lastmod>2012-06-21T18:01:31+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://andrewgotow.com</loc><changefreq>daily</changefreq><priority>1.0</priority><lastmod>2019-07-22T15:11:53+00:00</lastmod></url></urlset>
